2025 Twigs & Twine Skills Competition
Event #1. Hardest shot, players will have 3 chances to hit the net from roughly 20’ with their hardest
shot. Winner will receive a brand new Bauer Hyperlite II stick. This event is presented by Chevy’s Source
for Sports.
Event #2. Sharp-Shooter, players line up 15 ft out and are timed trying to hit the four targets.
Winner will receive a new pair of gloves and a set of magnetic targets. This event is presented by Andres
Electronics.
Event #3. AlltheSkillz, players will be timed as they navigate through an obstacle course showcasing
their skills. The winner will receive a misc assortment of training equipment. This event is presented by
Ink & Arch.
Event #4. Fastest Skater, players will be timed as they do one complete lap of the rink. The winner
will receive a new pair of skates. This event is presented by BNA Brewing Co.
The event will be concluded with a team shootout competition. (time permitting)
Hotel Info
Online Booking
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Accent Inns
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Select your room, and complete the booking
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Hotel Zed
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Select your room, and complete the booking
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Sandman Hotel Group
http://www.sandmanhotels.com/kelowna
and follow
the instructions below:
-Select book now – Site may say that dates are
unavailable – Ignore this message and continue
-Scroll down and select “Add Code” Then “Promo
Code”
-Select “Web Group Code” and enter 2505TWIG&T - ADD
Follow the prompts and complete your booking.
OR. Email res_kelowna@sandman.ca
OR Phone Hotel Direct (250) 860-6409
In order to receive the correct rates, you must
reference SANDMAN HOTEL KELOWNA
BLOCK ID #469505 or BLOCK CODE 2505TWIG&T .
2025 Twigs & Twine Showdown RULES
Registration: All teams must be registered prior to the start of the tournament (this
includes submitting proof of insurance.) Failure to comply may result in forfeiture of
games or expulsion from the event.
•Player registration is to be completed three days prior to the start of the
tournament (See ‘Rosters’ below).
• *Underage players (i.e., 2010-born player competing in 2009 division) are
considered eligible, provided they do not play on another team within the
tournament.
•Players may be required to show proof of age – if requested by a
tournament official only. Players who are unable to immediately produce ID (any
government-issued documentation) will be removed from the eligible roster until
such time that sufficient proof can be shown. Any completed game(s) which have
included an ineligible player shall be deemed a forfeit for the offending team. Any
exceptions for over-age players must be approved by the Tournament
Committee, in writing, prior to the start of the tournament.
•Each player is only allowed to be on ONE team’s roster during the
tournament.
•The maximum number of rostered players allowed is 19.
•Rosters are frozen after the first game.
•All rostered players including APs must play in 1 non-playoff game to be eligible to play in the playoffs of their division.
The Twigs & Twine Showdown is intended to be a fun, competitive event for all levels.
In the spirit of good sportsmanship and to achieve competitive balance, we urge teams
to properly assess their skill level when registering for a flight, and to roster players
which are comparable to that level.
*The Twigs & Twine Showdown tournament committee reserves the right to assign teams
to a flight for the purposes of achieving competitive balance.
Jerseys: It is the responsibility of the HOME team to wear DARK-coloured jerseys. The
AWAY team must wear LIGHT-coloured jerseys. In the case of teams with only one set
of jerseys, mutual arrangements may be made between the two teams involved prior to
the start of the game. Team officials should check on this well in advance of the
scheduled start time to avoid a problem at game time.
Handshake: Teams line up on blue lines immediately after the game for MVP award
presentations. Once completed, players can line up to shake hands.
Game Sheet: All player statistics are final once the game sheet has been completed.
An exception will be made for errors. Any changes to the game sheet must only be
submitted by the team manager or coach, not the parents. Changes will only be
accepted via email and must be emailed to okjrhokceyclub@gmail.com. Please include
the team name, division, game time, and specific request (e.g., Second period goal or
assist attributed to #4 Jake Smith but should be attributed to #7 John Doe). Any
changes to the game results (e.g., final score, penalty minutes, etc.) must be submitted
via email by both team managers and will be reviewed by the Tournament Committee
prior to approval.
Forfeit: A team that does not present itself for a game will be subject to expulsion from
the tournament (at the discretion of the Disciplinary Committee). All forfeited games will
be 1-0 score and no refunds will be given.
Zero Tolerance: There will be NO tolerance of referee abuse. Offenders will be ejected
from the game. The referees will be instructed to give a single warning before ejecting
any coach from the game. Any coach ejected from more than one game will be
suspended for the remainder of the tournament. Any unsportsmanlike behaviour will not
be tolerated. Abusive spectators will be required to leave the premises. We therefore
ask that all managers & coaches instruct their parents & players to understand all
tournament rules.
Ice Time Allocation:
a) Warm up: Pre-game warm-ups will be four minutes.
b) Game Length: Each game will be 3 x 15-minute stop time periods, time permitting.
Games cannot go over their scheduled 75-minute time slot. Adjustments will be made
for the third period to accommodate the time slot. The duration of the 3 rd period will be
calculated as:
c) Delays: The tournament reserves the right to adjust times to accommodate for
delays in schedules, but this is only enacted by the tournament officials, not the
referees.
d) Time Outs: Each team is permitted to use one 30-second time-out per game.
Round Robin Play / Bracket Breakdown:
*Divisional formats are subject to change and will be posted in the facility prior to
the start of the event*
*** In any playoff or consolation game, the team with the best record will be the HOME
team***
Tournament Rules:
***Our Tournament follows the current BC Hockey/PCAHA Rulebooks***
Protests: No protests will be accepted. Referee decisions are final unless overruled by
the tournament director.
Standings After Round Robin: Tie Break Rules
Tie Breaker:
When 2 teams are tied the following criteria will be used:
1) Head-to-Head record
2) Team with the greatest number of wins
3) Team with fewest goals against
4) Team with most goals
5) Team with the least amount of penalty minutes
6) Coin Toss
When 3 or more teams are tied:
**NOTE: This is a two-step process. Once the top seeded team is identified, using the
‘3 or more-team' tie breaker, the process will return to the ‘2-team’ format and is
repeated until all ties are resolved.
Example: 3 teams are tied. We use the 3-team tie break format to identify the top team.
After that, the remaining 2 teams go back to the 2-team tie break format for their
placing.
3 or more team tie-breaker:
1) Team with the greatest number of wins
2) Team with fewest goals against
3) Team with most goals
4) Team with the least amount of penalty minutes
5) Coin Toss
Overtime:
•No overtime during Round Robin and Consolation Play
•Playoffs/Final: There will be a 5-minute, stop-time, 4-on-4 sudden death
period to determine the winner. The teams will remain in the same ends of the ice
as the third period. If no winner is decided during the overtime, a 3-man shoot-out
will decide the game. If still tied after the first 3, there will be a sudden death
shoot-out. **Each team must use every player on the bench before allowing
the first shooter to go again. Players will shoot alternately at each end until the
match is decided.
Mercy Rule: If there is a five-goal differential, game play will be switched to running
time, in the second and third period only. If the differential drops to less than 5 goals,
stop time will resume.
Tournament Points: Two points will be allocated to the winning team, one point to
each team for a tie, and zero to the losing team.
Body Checking: There is NO body contact.
Major Penalties:
a) Checking from Behind / Hitting to the Head, and Player Ejections:
Check from Behind
If a player receives a two (2) minute or five (5) minute penalty, a ten (10) minute game
misconduct will be included in the call. Review the breakdown below for further
discipline.
All two (2) minute “Check From Behind” penalties are accompanied with a ten (10)
minute game misconduct, and result in removal during current game. If the penalty is in
the final ten (10) minutes of game play, it will result in one (1) additional game
suspension, which must be served during the following scheduled game.
Check to the Head
Two (2) Minute Minor: Incidental contact
Four (4) Minute Double Minor: Incidental contact
Five (5) Minute: Head is primary / Intentional + Automatic Ten (10) Minute Game
Misconduct
All five (5) minute penalties are accompanied by a ten (10) minute game misconduct,
result in removal during current game, AND one (1) additional game suspension, which
must be served during the following scheduled game.
A second five (5) minute penalty for a participant during the tournament will result in
automatic removal from current and all remaining games.
b) Gross and/or Match Penalties: The player will be ejected from the tournament.
c) Fighting: Any fighting majors will result in an automatic game ejection. The
Disciplinary Committee, as deemed necessary, may implement further suspensions.
Tournament Participation: Tournament directors have the right to remove any teams,
team managers, team parents, or players involved with the tournament.